Devlog
- May 06, 2018 by hseiken#hypercard, #html, #css, #javascript, #user-friendlyAs much as I hate having nothing to update, there's nothing to update. This week was full of work towards polishing up my portfolio and redesigning my website so hopefully I can get work. It's nearl... Continue reading
- April 29, 2018 by hseiken#tutorials, #info, #graphics, #sound, #writingSo this week, it was time to start documentation and article writing for the print side of the project. Etoys Club releases have always been intended to be a 2 part component, each one complementing e... Continue reading
- April 22, 2018 by hseiken#fighting, #vs, #tekken, #starwars, #1bitMy brain is fried from thinking nothing else except Etoys for weeks on end. To keep my head from asploding (it's a lot to draw, write, program, make music and layout a print book alone) I took a shor... Continue reading
- April 22, 2018 by hseiken#1bit, #pixelart, #vs, #fighting, #faceoffMy brain is fried from thinking nothing else except Etoys for weeks on end. To keep my head from asploding (it's a lot to draw, write, program, make music and layout a print book alone) I took a shor... Continue reading
- April 15, 2018 by hseiken#vector, #illustration, #perspective, #layers, #learningThis week was spent working on background graphics for portrait/conversation scenes. They are all created within in Etoys using polygons and ellipses. Of course, I couldn't help but experiment while... Continue reading
- April 08, 2018 by hseiken#etoys, #smalltalk, #squeak, #graphics, #pc98But I do have a video. Please note that saving the project broke the text box and there was already a couple of typos in there since I was just trying to get something into them to demo what the final... Continue reading
- April 01, 2018 by hseiken#pc98, #etoys, #prototyping, #game making, #creatorThis week was spent doing a lot of organizing of the demos and figuring out that merging all of the demos proved to be a little troublesome. I learned that at all times to treat everything like sketch... Continue reading
- March 11, 2018 by hseiken#etoys, #squeak, #smalltalk, #editor, #demoFirst off, don't be alarmed at the current size of the Etoys project file. I haven't implemented an important piece of programming that flushes out unnecessary graphics memory: it's saved in the image... Continue reading
- March 04, 2018 by hseiken#etoys, #2d game engine, #animation, #pixel art, #retroI have to be honest, a lot of this week has been combating my workstation. I use a Fujitsu Lifebook U820, which is probably best known as being virtual uknown and a little less known as a machine wit... Continue reading
- February 28, 2018 by hseiken##update schedule, #responsibilitiesConsidering the fact that I don't do this for money but also need to be somewhat consistent, I've decided that updates for this project will happen weekly. I will post a new devblog on or as close to... Continue reading
- February 21, 2018 by hseiken#flappybird, #tutorial, #japanese, #guidebook, #manga, #cartoon, #funny, #magazine, #etoysWell, after a couple of days of seemingly no progress (if you are not me and only can make judgements by what this itch.io page provides) I'm back with more, but of special note is the addition of som... Continue reading
- February 19, 2018 by hseiken#etoys, #pixel art, #production, #vectorPart of the tutorial's purpose is to clearly illustrate that Etoys provides more than one path to your goal; instead of using any programming, you can use an alternate method which doesn't take any sc... Continue reading
- February 10, 2018 by hseiken#etoys, #squeak, #smalltalk, #projectsI am in the process of 'decentralization' of links and projects so that nothing is dependent upon services like itch.io or youtube or other highly confined and uncontrollable, owned-by-someone-else se... Continue reading
- February 10, 2018 by hseiken#pixel art, #graphics, #demo, #etoys, #retroMade with custom Etoys pixel editor Showing the pixel editor in action Just working on assets both for the Etoys Club demo as well as having pretty screencaps for use in the magazine portion. Not muc... Continue reading
- February 09, 2018 by hseiken#etoys, #magazine, #layout, #squeak, #smalltalk, #tutorial, #books, #guidebookOne of the interesting things about this project is that at once I want it to be largely understandable even without the words on it, while also being just generally eye-pleasing and playful feeling... Continue reading
- February 08, 2018 by hseiken#etoys, #tutorial, #magazine, #club, #tool, #retro, #aesthetic, #wipSo I've gotten a 'feel' for what this is going to be like and I thought approaching tutorials as a 'walkthrough' for a game would be interesting, especially since I've already decided to make the aest... Continue reading
- February 07, 2018 by hseiken#squeak, #etoys, #smalltalk, #magazine, #nintendo power, #gaming, #print, #pdf, #tutorial, #updateSo I've begun work on organizing all of the tutorial photos into a nice PDF. I was always a fan of Japanese gaming print magazines, likely because my first subscription other than Boy's Life when I w... Continue reading
- February 05, 2018 by hseiken#etoys, #demoscene, #art, #about, #tutorials, #introduction, #help, #me, #im, #brokeI've been a wannabe programmer for pretty much as long as I can remember. Videogames have captured my imagination for years but nothing was ever quite like the synergy of old games which only met you... Continue reading